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Ardeca Xmas

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Old   #1
 
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Ardeca Xmas

hello everyone ,
ive been looking for a while now to fix the flying xmas sled that floats in the sky in ardeca.

Anyone who can give me a tip where this is determined ?

thanks in advanced



alleke is offline  
Old 12/06/2018, 20:53   #2
 
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data\property\effect

effectdata.01.txt
effectdata.map.txt
effectscene.01.txt
effectscene.map.txt

These are to guide you to what you're looking for.
Do not use these files as your own as it could mess up your server effects.

after extracting search for sled and place the corresponding code
in the correct "unittype" (SPRITE, MESH, PARTICLE, GAME).

Good luck and hope you get it working


thirdeye42 is offline  
Old 12/07/2018, 04:41   #3
 
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Quote:
Originally Posted by thirdeye42 View Post
data\property\effect

effectdata.01.txt
effectdata.map.txt
effectscene.01.txt
effectscene.map.txt

These are to guide you to what you're looking for.
Do not use these files as your own as it could mess up your server effects.

after extracting search for sled and place the corresponding code
in the correct "unittype" (SPRITE, MESH, PARTICLE, GAME).

Good luck and hope you get it working
You don't need to do all of that. Pretty much every client already has all of that added.

All you need to do is open share/maplist.csv, scroll down to the Ardeca line, and make it look like this:



Happy holidays.
DKUNitex is offline  
Old 12/07/2018, 17:31   #4
 
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thankyou both for the response.
Like nitex said i already have all the needed files and everything was already in the property files.
However its still not showing.
but after i changed the maplist into what nitex showed i got this ->


idk if this has something todo with the sled , if so i realy dont know which texture im missing, since everything the property files are calling are in the right folders.


alleke is offline  
Old 12/07/2018, 18:53   #5
 
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I had the same problem and fixed it in I believe effectdata.01.txt

Edit: Send me your effect files and I'll fix it for you.

Edit: The problem was fixed.

For anyone else having this issue, the below was missing from "effectscene.01.txt" under "game".
Code:
# ######## christmas_sled ######### #
<effect>
	 id		1
	 name		christmas_sled
	<list>
	res			1		mh_christmas_sled
	res			2		sp_christmas_sled_glow01
	res			3		pt_christmas_sled_light01
	res			4		sp_christmas_sled_glow02
	res			5		sp_christmas_sled_glow02
	res			6		sp_christmas_sled_glow02
	res			7		sp_christmas_sled_glow02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Christmas_sled.skel" "effect\Christmas_sled.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff01" 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Christmas_sled.skel" "effect\Christmas_sled.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"co_eff01" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"co_eff01" "effect\Christmas_sled.skel" "effect\Christmas_sled.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"co_eff02" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"co_eff02" "effect\Christmas_sled.skel" "effect\Christmas_sled.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"co_eff03" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"co_eff03" "effect\Christmas_sled.skel" "effect\Christmas_sled.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"co_eff04" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"co_eff04" "effect\Christmas_sled.skel" "effect\Christmas_sled.anim" 0 0 0
		</control>

	</scene>

</effect>


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